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feat(): Begin bedrock support #85
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Incorrect for what version ? Item IDs are not static on bedrock |
Ohhhh I’m sorry I thought they were just set incorrectly that’s my bad. |
To implement items for bedrock there will first need to be a PR to prismarine-registry to load the items. Since most of the functions in prismarine-item fetch data from the NBT and since there's probably naming differences in the NBT data, it may also make sense to have a separate Item class for bedrock to keep things clean (anvil implementation can probably be kept as is with some feature flags). |
Alright thank you for the clarification, I saw in your post that that prismarine-registry bedrock support was needed but I didn’t understand why until now. |
what is the status of this ? |
we merged #86 |
There are three issues with this PR that I know of atm:
spawnEggMobName
getter will not work correctly because the spawn egg display name isn't stored in the nbt and we can't rely on the inaccurate data for the spawn egg name.features.json
minecraft-data#667Hopefully this PR can help knock off another thing in this list.